/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.ai2;

import com.aionengine.gameserver.ai2.event.AIEventType;
import com.aionengine.gameserver.ai2.poll.AIAnswer;
import com.aionengine.gameserver.ai2.poll.AIQuestion;
import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.templates.item.ItemAttackType;

/**
 * @author ATracer
 */
public interface AI2 {

    void onCreatureEvent(AIEventType event, Creature creature);

    void onCustomEvent(int eventId, Object... args);

    void onGeneralEvent(AIEventType event);

    /**
     * If already handled dialog return true.
     */
    boolean onDialogSelect(Player player, int dialogId, int questId, int extendedRewardIndex);

    void think();

    boolean canThink();

    AIState getState();

    AISubState getSubState();

    String getName();

    boolean poll(AIQuestion question);

    AIAnswer ask(AIQuestion question);

    boolean isLogging();

    long getRemainigTime();

    int modifyDamage(int damage);

    int modifyOwnerDamage(int damage);

    int modifyHealValue(int value);

    int modifyMaccuracy(int value);

    ItemAttackType modifyAttackType(ItemAttackType type);

    int modifyARange(int value);
}
